Will there ever be a 7th edition of Hero System? If there is, should the system move towards simplification and less complexity, or towards extending the modularity introduced in 6th? Are there any glaring 'legacy' mechanics from previous editions crying out for revamping and revision? Should the product be less 'generic' and more oriented towards specific settings? Should there be more characteristics? About the same number?
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What about rules for optional stats? Should complications be revamped, or even removed/made optional? Should power limitations and complications be merged, at least in some instances? Should costing be simplified? Should costing for advantages and limitations be made more granular(i.e. Adobe Muse Media Queries Breakpoints. , +/- 0.1)?
That's enough for now. Gigabyte Express Install Download. My thoughts for 7ed.
1) Instead of fraction for Advantages and Limitations, use the decimal equalent. For example,.5 instead of 1/2. (I bet it is fraction convertion which gives Hero the bad rep of 'hard math'.) 2) Their should never be mandatory limitations on a power (I'm looking at you, Hand-to-hand Attack). 3) I kinda like the 'Complete' system. I wouldn't mind buying multiple books to have 'all the rules', as long as the books are cheep, and the missing rule in question is not needed for that setting. (For example, mental classes, which fits Star Hero better than Champions) 4) Hero Games MUST comment to publishing something once a month. I don't cair if it is a digital only format of a character taking only two pages to fill, at least it is something which tells us their alive.